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Friday, February 5, 2010

 

Tatsunoko vs. Capcom: Ultimate All-Stars Review

 Tatsunoko vs. Capcom: Ultimate All-Stars Review 


Tatsunoko vs. Capcom: Ultimate All-Stars Review


The fact that Tatsunoko vs. Capcom is being released in North America is almost mind-blowing. Considering that Tatsunoko is a relatively unknown brand in the western world it was universally assumed that Capcom wouldn’t be bringing the game stateside which forced avid fight fans like me to import the Japanese game and hunt down a Freeloader in order to bask in it’s awesomeness. Now just over a year after it’s homeland release, TvC is available in stores all across America and furthermore Capcom has added some sweet additions to make up for its late arrival.


 


Tatsunoko vs. Capcom: Ultimate All-Stars is the latest installment in the “Capcom Vs” series. Only this time instead of squaring off against Marvel or SNK, Ryu and Co. are in conflict with a bunch of Japanese characters you’ve probably never seen or heard of before. Tatsunoko is a very popular anime company in Japan but in the west you’d be hard pressed to find a person who‘s even heard of the brand, let alone recognize anyone from it. However all the Otaku’s and old school anime fans out there will be pleased to know the Tatsunoko line-up includes characters from the likes of Gatchaman, Tekkaman Blade and Karas. The Capcom line up will likely be far more appealing to the domestic audience as it features well known names such as Ryu & Chun-Li of Street Fighter fame, Megaman, Viewtiful Joe and Dead Rising’s very own Frank West who appears as an unlockable character. Unfortunately no characters from key franchises like Resident Evil, Devil May Cry or Ace Attorney are present in the game but hey that what sequels are for, right?


 


Tatsunoko vs. Capcom: Ultimate All-Stars Review


 


Keeping in tone with the “vs.” series Capcom opted to use a 2 on 2 fighting mechanic for TvC. You can select any two characters from both the Capcom or Tatsunoko universe or if you’d like to be an asshole and completely grief your opponent you can substitute your choice of two characters for one huge robot (from either Lost Planet or Golden Warrior Gold Lightan) who completely breaks all the rules of the game and instantly makes you a moral loser no matter what the outcome of the fight may be. If you decide to play fair and chose two normal characters each of them will have their own independent life bars and you can change between them at any time during a match. Like in Marvel vs. Capcom you can also have your partner jump on screen, deliver a blow, and then jump back out which can lead to some impressive looking tag team combos.


On the surface TvC may seem like super simplistic, especially if playing with the Wii remote held sideways which allows you to pull of special moves with a single button press. However hook up a classic controller or fight stick (which is being released by MadCatz alongside the game for $80) and it won’t be long before you discoverer hidden depth in the fighting system. Within a matter of hours you’ll find yourself chaining together Super Moves, dishing out lethal combos and performing well timed dashes to get the upper hand on your opponent. Trying out new characters for the first time can admittedly feel a little daunting but finding the right combination of fighters to suit your play style is vital if you wish completely dominate.


 


In terms of game modes Capcom has everything you’d expect, and then some. There’s an Arcade mode, a Versus mode, Time Trail, Survival, Practice and new to the western version of the game is the inclusion of an Online Versus mode. Online play works exceeding well with very little (if any) lag, while the Wii’s Friend Code system makes it difficult to arrange match-up’s with your real life buddies, finding a match against a random internet stranger is seamless. Hopefully TvC will be able to retain a strong online community because as far as online fighters go, this is currently the best the Wii has on offer.


 


Tatsunoko vs. Capcom: Ultimate All-Stars Review


 


Graphically TvC isn’t anything groundbreaking but the over the top Japanese quirkiness is truly appreciated. The characters are well drawn with a heavy anime influence and some of the fighting arenas are pretty creative while others feels a little empty. My biggest gripe with the graphics aren’t technically the game’s fault but more to do with the fact that the game is on the Wii. After growing accustomed to the sharpness of  Street Fighter II HD Remix and the sheer gorgeousness of Street Fighter IV on the PS3/360, TvC looks particularly blurry and low-res. The Super Moves look visually impressive as the screen goes dark and the camera zooms in (similar to the Ultra Moves in SF IV), however the Super Moves gauge fills up so quickly and Super Moves are so easy to pull off that you’ll soon become tired of seeing them.


If you’ve been waiting for a Wii-based experience on par with some of Capcom’s classic fighting games then TvC is definitely the game for you. Residing somewhere between the methodical nature of Street Fighter IV and the bat-shit craziness of Marvel Vs. Capcom 2, TvC is a fun fighting game which should satisfy anyone who knows how to pull off a drag-on punch. While the character selection leaves plenty to be desired and the graphics aren’t too impressive, none of that really matters once you’ve found the perfect pair of fighters and proceed to kick ass both on and offline. This is by far the best fighting game on the Wii (not including the Virtual Console releases) so do yourself a favor and pick up a copy today, I’d hate to see another awesome Wii title fail miserably at retail.


 


Tags: Game Reviews, Nintendo Wii


 


Dirt Cheap Video Games

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Wednesday, January 6, 2010

 

Contra Rebirth Micro Review


 


Contra Rebirth Micro Review


 


Remember Contra III anybody? of course you do, it was only one of the best games of the 16-bit generation! How about Contra 4 or all the Contra’s in-between, not so much huh? That’s because they have all (with the exception of maybe Hard Corp on the Genesis) failed to live up to the magic of the 1992 Super Nintendo classic. Now 17 years later Konami are once again conducting witchcraft in an attempt to bring Contra back to its former glory with Contra Rebirth. Rebirth sees the Contra series return home to a Nintendo console after almost 2 decades and it terms of greatness it picks up right where Contra III left off. As with any Contra co-op is the way to go so if you’re fortunate enough to have a buddy beside you who’s willing to play more than just Madden and/or Gears Of War you’re in for a real treat. The game features 5 stages, 3 difficulty levels and (praise the lord) unlimited continues, successfully conquering each difficulty grants you access to 1 of 3 unlockables. During your first play-through you’re bound to crack a few smiles as memories of your childhood come rushing back to you as you once again traverse through areas seen in previous games. Unfortunately though the graphics are way below what the Wii can handle and game runs in 4:3 without so much as a fancy boarder, just plain old black bars.


 


Contra Rebirth Micro Review


 


Rebirth is essentially Contra turned all the way up to 11, from start to end you can expect to see swarms of enemies, bullets flying everywhere and tons of explosions yet compared to previous games in the series Rebirth can feel a little shallow. Most of the game is spent running to the right whilst gunning down every enemy in sight, gone are the vehicle, top down and tunnel stages which would have helped to break up the games frantic flow. Also the weapon selection in Rebirth is very barebones with an Automatic Rifle, Homing Missiles, Laser and Spreadshot being the only artillery at your despoil. Another bummer is that the game story is laughably bad, Contra has never been known for having a good story (or a story at all even) but all the talk about “Elite Contra Space Warriors” and “Neo-Salamander Army’s” in Rebirth is enough to make you go on a real life killing-spree. None of this really matters though because once your running though areas shooting bad guys in the face until they explode you’ll be having the time of your life. Hopefully Komani will one day re-release this title on the PSN/XBLA with a HD coating, online co-op with more guns! Until then this is what you get, classic Contra.


 


 


Tags: Game Reviews, Nintendo Wii

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Monday, January 4, 2010

 

A Boy and His Blob Review

A Boy and His Blob Review



A Boy and His Blob Review


 


When it was released on the NES in 1989 David Crane’s A Boy And His Blob already felt dated, especially with brilliant titles like Super Mario Bros already available on the system. Rather than follow Mario’s lead A Boy And His Blob took a more vintage route and was a non-scrolling platformer that looked and controlled similarly to David Crane’s previous creation Pitfall. It really is astonishing that 20 years later another A Boy And His Blob title is being released, this time around it is being developed WayForward the studio behind Contra IV. Although the original title never exactly set the world on fire it is clear that WayForward have put a lot of love and passion in to this re-imagining and it has clearly paid off because the result is one the best 2D platformers in years.


At first glance it’s hard not to be amazed by the Wii version of A Boy And His Blob, the hand-drawn art style looks absolutely gorgeous and the game retains a charming and colorful European aesthetic through-out. Wii owners already saw just how graphically competent the Wii really is with the release of Muramasa: The Demon Blade last month and now A Boy And His Blob has added further confirmation that the Wii is capable of producing truly stunning visuals. This is easily one of the best looking games ever to appear on a Nintendo Platform so if you’re one of those multi-console owners who neglects their Wii because its an embarrassment to their huge HD TV’s this might be the game for you.


 


A Boy and His Blob Review


 



Story is not relevant here and the game does little to conjure one up but the basic premise is; Blob crash lands outside of Boy’s house, Boy instantly takes a liking to Blob and enlists Blobs help to overthrow the evil emperor who has taken over his home planet of Blobonia. The game takes place across 4 unique areas and 40 levels overall all of which look stunning. Despite having the cutest voice in a video game ever! Boy is pretty much useless by himself. Falling too far off of a ledge or bumping into an enemy results in instant death which can be frustrating as Boy can just barely jump over small gaps and/or enemies. Thankfully Blob has more tools than a Swiss Army Knife and feeding him different colored Jelly Beans allows him to shape shift and become handy objects such as a Ladder, Umbrella and a Giant Bubble. As the game progresses so does Blob’s abilities and eventually he’ll be able to transform into more robust objects such as a Cannon and miniature Space Ship which Boy can sit atop of and ride.


Unlike a typical platformer A Boy His Blob is much more puzzle orientated and you’ll definitely have to keep your brain turned on when traversing through each level. Despite starring a little boy and looking extremely cartoony, this game may be too difficult for most kids to get handle especially if they’re use to more simplistic platformers like the New Super Mario Bros. On the other hand, gamers who enjoy hardcore platformers like Braid will probably find taking down the emperor a tad too easy so WayForward has cleverly added 40 challenge room which become available as you complete story missions and collect hidden treasure chests. Completing these challanges room also unlocks bonus pieces of content as a nice incentive.


 


A Boy and His Blob Review


 


Despite all its accomplishments A Boy And His Blob is not a game without flaws, the most prevalent of which is the games control scheme. For whatever reason WayForward choose to make the game require the use of the Wii’s nun-chuk resulting in imprecise analog movement and to make matters worse they then thew in some baffling control decisions. I would have preferred to play using the Wii Remote held sideways or with the Classic Controller using the D-Pad rather than the analog stick and I’m disappointed that WayForward didn’t even allow the option. Even a simple task such as getting your Blob to eat Jelly Beans is far more complicated than it needs to be and involves a handful of steps. Another annoyance is the fact that the placement of the Jelly Beans in your item scroll wheel changes depending on what level you are currently playing, meaning on each new level you’ll waste time searching for your desired Bean because its no longer in the same position that it was in on the previous level. Eventually you’ll get the hang of the controls but it never becomes ideal and you’ll spend the entire game wishing that things were better.


Control issues aside A Boy And His Blob is a fantastic game that will both satisfy and challenge even hardcore Wii owners. If you’re little white console is currently gathering dust under you TV this is definitely a game you should at least consider picking up. However with New Super Mario Wii hot in its heels there is a huge possibility that this intelligent, beautiful and charming title may get underlooked by the masses.


 


 


Tags: Featured, Game Reviews, Nintendo Wii

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Monday, December 28, 2009

 

New Super Mario Bros. Wii Review

New Super Mario Bros. Wii Review

It’s been almost two decades since a 2D platformer starring Mr. Mario has appeared on a console, his last traditional outing was Super Mario World which launched alongside the Super Nintendo in 1991. Until this day Super Mario World remains to be my favorite game of all time so it should come as no surprise that my excitement for New Super Mario Bros. Wii has been through the roof ever since it was announced at E3. As the title suggests New Super Mario Bros. Wii is essentially a sequel of Mario’s DS outing but on the Wii. The art-style is identical, the progression structure is the same and it even borrows music and sound effects directly from the DS game so if you’re a fan looking for the next evolution of the Mario Bros. franchise you’re not going to find it here.


Despite being over 20 years old, the core game design hasn’t changed. Once again Bowser has orchestrated the kidnapping of Princess Peach and it’s up to Mario to put put his plumbing duties aside and rescue her. His journey will take him through 8 distinctive worlds where he’ll have to traverse through jungles, tropical islands, deserts and even the beyond the clouds. With each new world comes new enemies and a new challenge but unfortunately none of the worlds feel as unique as say, the Giant World from Super Mario Bros. 3. Every world on Mario Bros. Wii feels like a rehash of locations from the previous games and you’ll probably be able to predict what several of the upcoming worlds are going to be like before you even reach them. The Ice World is still slippery, the Desert World still contains pits of quick sand and surprise, surprise the final world still features Lava and erupting volcanos. Nintendo played it very safe with the creation of this game and the overall experience suffers for it, the only significant new feature they’ve added is the brand new 2-4 player co-op and competitive modes.


 


New Super Mario Bros. Wii Review


 


Taking a page from LittleBigPlanet’s book, players now have the opportunity to play through the entire game with up to 3 friends as Luigi, Yellow Toad and/or Blue Toad who all control exactly the same as Mario. Unlike LittleBigPlanet you won’t find any level creation tools or online modes here but as an overall experience Mario Bros. Wii is leaps ahead of Media Molecule’s cash-cow. The best thing about multi-player Mario is you have the opportunity to both assist and screw over your fellow players at will. If you’re a genuinely nice person you can lift your buddy above your head to help them reach high areas, you can share objects with them and when they die and reappear on-screen inside of a bubble you can burst it to allow them to rejoin the game. However if you’re anything like me you could instead choose to throw them down pits, stomp on their heads to obstruct their jumps, collect all the items for yourself even If you don’t need them and when they die leave them to float around aimlessly inside of their bubble until you complete the level.


If you’re like me then you should jump straight in to the Coin Battle mode where you’re object is to collect more coins than your opponent(s), as long as you and the people you’re playing won’t get butt-hurt if someone throws you down a pit just to for a laugh you can’t help but have fun here. As you can imagine the more people you’re playing with, the more hectic the game becomes but it never gets hard to keep track of what’s going on. If players are too far away of each other the screen pans out to give you all a better view, If one person goes up a beanstalk or down a pipe you all end up there with them and the game doesn’t end unless each player has lost all of their lives or every one is in a bubble at the same time. The single player campaign can also be completed with up to 4 friends and there’s even a Free Play Mode where you can select a playlist of your favorite levels and play them in sequence.


 


New Super Mario Bros. Wii Review


 


As fun as multiplayer can be I think it’s safe to assume that most players won’t have a friend to play with for the majority of the game so the crux of this title has to it’s single player offering. Many gamers have expressed fears that the heavy emphasis on family-friendly multiplayer will somehow dilute the solo experience especially since each of the levels were designed to accommodate up to 4 players but I can honestly say that not once during my entire play-through did I feel that the solo campaign had been compromised in any way.


Don’t let the TV ads fool you, New Super Mario Bros. Wii is definitely hardcore and one of the most difficult Mario games to date. Thankfully 1up’s are easy to attain and the age-old 99 lives exploit still works. If you do happen to come across that one stage that you just can’t seem to beat you’ll be pleased to know that Nintendo have included a Super Guide feature which essentially plays the level for you. If you die 8 consecutive times on any level a green item block will appear in the game world, activating that block will run a video of Luigi playing through the level on your behalf after-which you can simply move on to the next one. The inclusion of this feature caused quiet an uproar amongst the Nintendo community as they felt it was yet another case of Nintendo games being dumbed down to cater for a more casual audience but I don’t see what any of the fuss is about. The feature is optional and it provides a way for everyone to finish and continually enjoy the game regardless of their age or skill-level.


One thing fans can be happy about is the return of Yoshi, who makes an appearance in a select few levels. Yoshi has the ability to swallow enemies, float for a few seconds and save Mario from plummeting to his death by ejecting him off of his back. Unlike Super Mario World, Yoshi can only be used on the specific levels he’s found in and once that level has been completed he gets left behind. Mario should be just fine without him though because as well as the usual Mushrooms, Stars and Fire Flowers, Mario also has some all new items to see him through his quest. The most useful of which are Propeller Hats which, by shaking the Wii remote, rockets him up in to the air and allows him to float back down gently. Other new items include the enemy-freezing Ice Flowers and a Penguin Suits which are pretty much the same as Ice Flowers but also enables Mario to swim faster and slide on his stomach. Any of the items available in the game can be won and subsequently added to your Items List by entering red Toad Huts located on the map screen, once an item is in your Items List you can pre-select it before you enter any of the levels to give yourself an advantage right from the start.  As well as serving as a hub to all of the levels the map screen also hints to hidden paths and shortcuts which only become available once you find a secret exit in a near-by level.


 


New Super Mario Bros. Wii Review


 


Each of the worlds contain a Fortress and a Castle (placed mid-way through, and at the end of each world respectively) both of which cap-off with a boss flights against one of the 7 Koopa Kids who have been missing from the Nintendo universe for far too long. Some worlds also feature tricky Ghost Houses and Air Ships which are a welcome returns from previous Mario titles and enemies even patrol portions of the map screen forcing you to engage in a battle ala the Hammer Brothers in Super Mario Bros. 3. Playing the game with the Wii remote held sideways feels right as does tilting it to control moving platforms but I could have done without having to shake the remote to make Mario perform a spin jump or pick up items. You have the option to connect a nun-chuk if you crave inaccurate analog controls but no other peripherial is supported.


If you have nostalgia for the Mario games of yester-year there are plenty of things in Mario Bros. Wii that are guaranteed to make you smile. The music, the enemies, the flag posts, the Koopa Kids, Yoshi, air ships, the list goes on. The release of the New Super Mario Bros. on DS just a few ago dampens the excitement a new 2D Mario game should have Mario Bros. Wii is an excellent, excellent title with a tremendous ammount of replay value. The lack of originality, Classic Controller support, online play and a level editor are unfortunate oversights but hopefully Nintendo will address these issues and take cues from Media Molecule for a sequel. Regardless, as it stands this is an essential Wii purchase that will hopefully replace Wii Sports as the “must play” title during family gatherings. Buy. This. Now.


 


Tags: Featured, Game Reviews, Nintendo Wii

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Saturday, November 21, 2009

 

WWE Smackdown V.S. Raw 2010 Review

WWE Smackdown V.S. Raw 2010 Review



WWE Smackdown V.S. Raw 2010 Review


 


THQ and Jakks Pacific’s latest iteration in the Smackdown series aims to redefine the genre by making customization the centerpiece of the game. Now in its 11th year, Smackdown Vs Raw 2010 steps into a bold new direction providing the true essence of a definitive WWE experience. Here are a few reasons why now is a good a time as any to step back into the ring.


 


WWE Smackdown V.S. Raw 2010 Review


 


Create your own experience:
Smackdown Vs Raw 2010 boasts an impressive new mode for story management titled Story Designer. This feature lets you craft your own WWE storylines to your heart’s content by creating moments, matches, or both. The use of these insanely deep tools range from adding text dialogue and camera cuts to developing a cast of wrestlers with no limit to your creativity. Once completed, you can preview the story or upload it to the online community via Xbox Live. PS3 fans have further upload options with the ability to post creations on You-tube. When using the default roster of wrestlers you are allowed to create up to 500 scenes with over hundreds of precut animations. The only drawback here is that your limited to 10 created superstar scenes that your character can appear it. This seems like a strategy by THQ aimed at getting the consumer to purchase next year edition for the additional content. Overall though the tool has enough versatility that you can create up to a decade’s worth of material. If you want two divas to face off in a Hell In A Cell Match then it’s totally possible. Add in the fact that stories can be uploaded and this easily translates to new content always being available.


 


WWE Smackdown V.S. Raw 2010 Review


 


There have also been some worthy additions to the Create a Superstar Mode. Now not only are you able to design your own wrestler, but you also can edit the current roster using the Superstar Thread tool. With this device you can change the outfit colors for each wrestler or diva. Again the drawback here is your limited to threads only and therefore can’t change hairstyles, jewelry, or facial features. It seems pretty silly to be able to change MVP’s costume color but not be able to edit the color of his nose bandage. Once again I expect there to be more options available in the next update.


 


WWE Smackdown V.S. Raw 2010 Review


 


The Returning Features:
The Road To Wrestlemania mode returns to greatness with 6 new storylines including Edge, Randy Orton, Shawn Michaels, and Mickie James just to name a few. Each story begins with a general introduction by various WWE superstars on what Wrestlemania means to them before branching off into there own individual story. Overall the stories include the right formula of drama and suspense that you would expect from any Raw or Smackdown show. You’ll once again have to make choices throughout that greatly affect your outcome. It’s also worth noting that in some cases you’ll want to change the difficulty settings to gain certain unlockables. For example, you may be given the task of beating Kane in under 3 mins to unlock a bonus arena or hidden character. In this instance playing under the Legend setting will rarely get it done as the computer likes to reverse every move. There are also stories that can be played cooperatively (Brand Warfare story) and as your created superstar. If Road to Wrestlemania isn’t for you, then you can always play the Career mode. This is a standard feature that follows you in your quest to collect every title belt the WWE has to offer. You can choose from any wrestler on the roster to participate in these challenges. There is also the new Championship Scramble Match, which will provide fun for up to 5 players. Lastly, the Royal Rumble match has been significantly upgraded. Your now able to eliminate your opponents in one of four ways (Over the Top Rope, Bottom Rope, Corner Turnbuckle, and Special Finisher). You will often need to tap multiple timed commands to escape elimination. This element of gameplay not only refreshes an otherwise old concept but also forces you to develop a strategy for survival. The one match type that should be explored next is the legendary Survivor Series Match as many fans have expressed interest in seeing this.


 


WWE Smackdown V.S. Raw 2010 Review


 


mproved Gameplay and Online:
Once you step inside the ring you’ll notice the combat system has also changed. THQ decided to use the same system implemented in the Legends Of Wrestlemania engine. There is a halo bar that appears below each wrestler and gauges when your able to perform signature moves and finishers. This allows for a more smooth control mechanism, which won’t frustrate the gamer as much. The one area that determines your difficulty lies in the Game option settings. Playing on Easy will make the A.I. a pushover while upping the ante to Legend will provide for a more challenging foe. The online play was vastly improved with no noticeable lag time. This of course will vary based upon the strength of the hosting connection. Last year many fans made created wrestlers and cheated by giving them a 99 overall rating. This year that concept has been fixed by forcing everyone to develop their created superstar’s attributes by participating in online matches. The one area that needs improvement with online lies in the addition of defending titles or creating belts. It’s bad enough that you can’t create a belt and even worse that you can’t defend one online. This also could account for creating a better reward system and point builder should THQ decide to explore this option at a later date.


Final Verdict:
WWE Smackdown Vs Raw 2010 does an excellent job of portraying the wrestling franchise that fans have known and grown to love. While there still are many customizable options and match types that need to be added, you can’t argue that THQ has taken a promising step forward with this release. The ability to alter your own stories is something past GM modes touched on but nearly really nailed to this degree. If you’re a wrestling enthusiast don’t hesitate to check out this game. Otherwise, you might as well book yourself for a one-night stay at the Smackdown Hotel.


 


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Tuesday, November 3, 2009

 

DJ Hero Review: Respect The DJ

DJ Hero Review: Respect The DJ


Rhythm based games nowadays are all too familiar with a Guitar Hero game being released every three months and Rock Band DLC every week, the genre needs something new. FreeStyleGames and Activision are hoping to get the party started with DJ Hero, their new DJ rhythm based game. DJ Hero offers you your own plastic turntable and mixer to perform 93 brand new mixes; some of which were mixed by well known DJ’s such as Daft Punk, DJ Shadow, Grandmaster Flash, and more. With huge support from the best DJ’s in the biz and music from all genres; DJ Hero seems to have the recipe for success, but is it worth $120 just to get this party started? What does the video game and hip-hop authority have to say about DJ Hero? Read on and find out.


With the introduction of DJ Hero comes its own peripheral, the turntable and mixer. The turntable itself is fully rotatable for scratching and rewinds, and includes the three stream buttons right on top of the turntable. The button placement can be put on either the left or right side of the turntable, but having the buttons on the right makes it that much harder to play. Having the buttons themselves on top of the turntable might seem like a mistake initially, but as you develop your skill you’ll get used to it. The other half of the hardware is the mixer, which has the crossfader tab, effects dial, and the Euphoria (star power) button. Everything on the mixer works fine except the crossfader, which can take awhile to get used to. The crossfader tab doesn’t click in the middle making it difficult to know whether or not it’s actually in the middle. I’ve noticed while playing, the crossfade tab doesn’t necessarily have to be right in the middle for the game to recognize that. This also takes some getting used too. The entire piece of hardware itself is sturdy, well built, and no heavier than your Guitar Hero peripheral. It’s not a pretty design but it’ll get the job done.


 


DJ Hero Review: Respect The DJ


 


DJ Hero returns to the simple roots of Guitar Hero single player, earn stars. As you earn stars for each song you complete, setlist, characters, turntables, clothing, and more will be awarded. There’s not really a career mode in DJ Hero. You simply play, do your best, and earn. Although, I would of enjoyed creating my own DJ, but I can’t complain when I get to play as Daft Punk. The only similarity DJ Hero’s gameplay has to Guitar Hero is that you push buttons. Things have changed with the addition of scratching and cross-fading. Scratching is easy enough to do. You simply hold the button, it shows on screen, and scratch on the turntable. Cross-fading for the most part is easy to learn but hard to master. When the fader shifts to the left, move the crossfader tab to the left. Same thing applies for the right side. DJ Hero uses a new and unique way to play and one that mimics what DJ’s do, somewhat. DJ Hero’s difficulty really all depends on which difficulty set you choose. The higher the difficulty the more the game requires you to do.


The one thing DJ Hero was expected to do right was the music and FreeStyleGames succeeds in offering a great soundtrack. The 93 mixes in DJ Hero are made up of 2 songs ranging from several genres of music like hip-hop, dance, pop, r&b, rock, and more. There’s so much variety in the music that it’ll be really easy to find something you like. Even the in-house DJ’s at FreeStyleGames did a great job with their mixes, as well as the more well known faces like Z-trip, Cut Chemist, DJ AM, etc. The only fault some of the music has is that there’s a couple of overused songs such as “Disturbia” by Rihanna and “Hollaback Girl” by Gwen Stefani. It really gets old when you have to hear Gwen Stefani proclaim that “This shit is bananas” in every mix that the track is featured on. If anything songs should be used only twice, once for the beat and once for the vocals.


 


DJ Hero Review: Respect The DJ


 


One of the great things about rhythm based games is the fact that you can play with a group of friends. DJ Hero will catch your friends eyes, but you won’t find the same amount of fun like you do in other rhythm based games since DJ Hero is essentially a single player game. You can do local two player battles, but the only way to get another turntable peripheral at the time being is to buy another $120 set. You can also play 10 mixes by using your guitar. It works identical to Guitar Hero, but it really feels out of place for this game. If none of that interest you then you can battle it out online, although the game lacks multiplayer modes. All it has now is DJ Vs. DJ, who can get the better score. I don’t have any suggestions though, so for now DJ Vs. DJ is all I need.


DJ Hero probably won’t make you want to become real DJ, but playing one is fun. The $120 price tag might be something to consider if you’re low on cash, but if you’re even remotely interested in the DJ Hero experience the price point is an afterthought. DJ Hero lacks a few modes here and there, but the music and the new gameplay experience overshadows the negative. Activision, you have something great here with potential to grow, but I don’t want to see DJ Hero 2 in a couple months. Overall, I recommend DJ Hero.


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Tuesday, October 13, 2009

 

UK Charts: Fifa holds the number one spot, Operation Flashpoint shoots to Second place

FIFA 10


Fifa 2010 has managed to keep its number one spot, and it most likely will for a few weeks (unless Uncharted 2 can do serious numbers in the UK).  It seems Europe have embraced the realistic shooting franchise Operation Flashpoint, as Operation Flahpoint: Dragon Rising has shot its way (literally) to number two just behind the UK’s favorite FIFA. Halo 3 ODST has fallen all the way down to number six, but is still selling well regardless.


 


 


 


 


 


 


 


 


 


 


See the UK top ten below.


 


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Monday, October 12, 2009

 

The Cop or Flop Review

Whats good people. Welcome to the latest Cop or Flop Review. This is a great week to be a gamer. Even greater if you got a PlayStation 3 or Xbox 360. I’m just going to go ahead and call this week the 7 Days of Naughty Dog. And instead of tainting this week’s game releases by listing flops, I’m going to recommend what other new releases should be on your radar.


 


 


 


Uncharted 2 Among Thieves

 


Uncharted 2 Among Thieves


 


 


Cop or Flop: Cop
What more can I say about this. The Lebron James of video games. Now we can all witness greatness.


 


 


 


Brutal Legend


 


Brutal Legend


 


 


Cop or Flop: Cop
Make no doubt about, this game can get tedious and you may not want to play it for long periods of time in one sitting, but it is a great experience and a great game. Jack Black delivers with his voice acting, the cutscenes are funny, and the weapons/upgrades are nice. In a era dominated by first person shooters, this game will stand out if you have it in your collection.


 


 


 


Fallout 3 Game of the Year Edition


 


Fallout 3 Game of the Year Edition


 


 


Cop or Flop: Cop
The game of the year edition includes Fallout 3 with all five DLC’s that are price at $10 a piece if bout separately. This should particularly catch the eye of PS3 owners because DLC for this game just started to come out last month on the PSN.


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Wednesday, September 16, 2009

 

Rock Band Stage Kit won't smoke and strobe with The Beatles


We get the feeling that few Rock Band Stage Kits were sold to begin with, but those who proudly plunked down a Benjamin on this when it originally shipped were probably stoked to use it with The Beatles: Rock Band . Unfortunately for "those people," such a scenario won't ever be possible... at least, not without some serious DIY tinkering on the user end. Harmonix has confirmed to our pals over at Joystiq that a compatibility patch won't ever be produced for the newest RB title, and when pressed about compatibility with future titles, the rep simply stated that the company "hasn't announced any future titles at this time."

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