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Friday, June 4, 2010

 

Aliens Vs Predator Review:

Aliens Vs Predator Review:
Aliens Vs Predator Review:

Aliens vs Predator transports you to a futurist universe where three irreconcilable species converge, and is based on the two well known film monsters from the sci-fi terror sagas that have also crossed paths on the big screen. The game is presented as a first person shooter with three separate campaigns based on each of the three races: Marines, Aliens and Predators. Each has its own traits and they're so well differentiated that it feels like there are three separate games in the same package. This concept could be the basis for a great game, but the package itself is far from ideal, and you'll soon bump into a few issues that mar the fun.


The main problem that you'll find concerns the control scheme, and is a by-product of dealing with three very disparate races. The learning curve is quite steep, especially with the predator and the alien races, since they don’t control like most other first person shooter characters. However, once you get the hang of it, the game can be fairly enjoyable. Most players are unlikely to take the time to learn all of the weapons, moves, and possibilities for each character. Instead, they'll concentrate on a core few, and end up facing a rougher ride as a result. This would easily have been prevented with a thorough retooling of several aspects of the game, beginning with the levels and challenges available, in order to simplify the learning process. However, as it is, many will find themselves getting a little bit annoyed with the game.


Playing as an alien, a marine, or a predator works out well within the universe of the game. The campaigns are reasonably extensive, but the gameplay experience is somewhat repetitive to the extent that you often confront more or less the same situations with each of the three characters. The game does attempt to mix-up the settings, but the events themselves play out in roughly the same pattern. The opponents are also repetitive, both in appearance and mode of attacks. Even the scenarios, of which there aren’t all that many, are to an extent recycled for the three campaigns.




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