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Friday, May 21, 2010

 

Dante's Inferno Review:

Dante's Inferno Review:
Dante's Inferno Review:

By now, it is common knowledge that just about anything is susceptible to being made into a videogame. Therefore it was only a matter of time until we were playing games based on epic poetry such as the Inferno. Developed by Visceral Games, Dante’s Inferno is the re-imagining of Dante Alighieri’s influential work as a violent hack and slash. The game bears a strong resemblance to a certain other mythological action adventure, but does that mean it lives up to the acclaim of its source material?

 


Dante is a soldier during the Crusades, and after executing many terrible crimes, he is confronted by Death. He survives, and after experiencing the horrors of war, returns home to find both his father and his fiancée Beatrice slain. The innocent Beatrice is taken to the underworld, so Dante plummets to Hell in order to save his betrothed. His journey is not an easy one and will require him to survive the nine diabolical circles of Hell. Listed in order they are: Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, and Treachery.


The combat system fueling Dante’s descent seems well thought, but that does not mean that it is perfect. Dante’s weapon of choice is the scythe which he wins from the Grim Reaper. Melee attacks are relegated to the same two-button scheme found in many other action games: square for swift-light attacks and triangle for stronger but slower hits. L2 blocks, the right analog stick evades, L1 utilizes magic and X is used for jumping and double jumping. Circle fires projectile holy crosses, your supply of which is infinite. By defeating foes, you build up the Redemption meter. Once it is filled, Dante can receive a boost in attack power if you press R1 and L1 together. Overall, the controls are easy enough to grasp, though it took me a while to get the hang of countering some enemy attacks.


Dante's Inferno Review:

 





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Legend of Zelda: Spirit Tracks Review:

Legend of Zelda: Spirit Tracks Review:
Legend of Zelda: Spirit Tracks Review:

Spirit Tracks may be one of the least ‘hyped’ Zelda games in the series, but like another under-the-radar Zelda game, Minish Cap, Spirit Tracks happens to be a truly unique side story. This is the third game in Zelda universe established by Wind Waker, and Spirit Tracks radically redefines the word of Hyrule much the same way its progenitor did. Legend of Zelda: The Spirit Tracks is one of the better side stories in the series, and is an adventure you will not soon forget.


Apparently, Spirit Tracks is set at least hundreds of years into the future, perhaps thousands. This notion stems from the fact that the Kingdom of Hyrule is no longer a flooded landscape peppered with many islands, but instead has been transformed into a kingdom with four different realms. The four realms are pretty generic and uninspired: Forest, Snow, Fire and Water. Across the land of Hyrule are the mysterious Spirit Tracks, the origins and purpose of which are unknown. These tracks are your only means of conveyance across Hyrule. They are not as restrictive as it would seem, but the train system does limit overworld exploration, which is unfortunate in a Zelda game.


The Hero, of course, is Link, or at least a descendant with the same name. This Link is no warrior or small wooden village orphan, instead he is a train engineer who is embarking to Hyrule to seek his Engineer License directly from the Princess herself, Zelda. Once that task is complete the real adventure begins. I’ll sum it up without too many spoilers. Corruption within Zelda’s administration is found and a plot to unleash an ancient evil is executed. This results in the Spirit Tracks disappearing and Zelda’s body being taken as a vessel for the ancient evil lord, Maladus (even his name emanates evil). Link teams up with the astral form of Zelda that only a few can see and sets off to restore the Spirit Tracks and defeat Maladus.


Legend of Zelda: Spirit Tracks Review:

 


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