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Friday, May 21, 2010

 

Dante's Inferno Review:

Dante's Inferno Review:
Dante's Inferno Review:

By now, it is common knowledge that just about anything is susceptible to being made into a videogame. Therefore it was only a matter of time until we were playing games based on epic poetry such as the Inferno. Developed by Visceral Games, Dante’s Inferno is the re-imagining of Dante Alighieri’s influential work as a violent hack and slash. The game bears a strong resemblance to a certain other mythological action adventure, but does that mean it lives up to the acclaim of its source material?

 


Dante is a soldier during the Crusades, and after executing many terrible crimes, he is confronted by Death. He survives, and after experiencing the horrors of war, returns home to find both his father and his fiancée Beatrice slain. The innocent Beatrice is taken to the underworld, so Dante plummets to Hell in order to save his betrothed. His journey is not an easy one and will require him to survive the nine diabolical circles of Hell. Listed in order they are: Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, and Treachery.


The combat system fueling Dante’s descent seems well thought, but that does not mean that it is perfect. Dante’s weapon of choice is the scythe which he wins from the Grim Reaper. Melee attacks are relegated to the same two-button scheme found in many other action games: square for swift-light attacks and triangle for stronger but slower hits. L2 blocks, the right analog stick evades, L1 utilizes magic and X is used for jumping and double jumping. Circle fires projectile holy crosses, your supply of which is infinite. By defeating foes, you build up the Redemption meter. Once it is filled, Dante can receive a boost in attack power if you press R1 and L1 together. Overall, the controls are easy enough to grasp, though it took me a while to get the hang of countering some enemy attacks.


Dante's Inferno Review:

 





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Wednesday, April 28, 2010

 

Resonance of Fate Review:

Resonance of Fate Review:
Resonance of Fate Review:

Resonance of Fate is the latest JRPG developed by Tri-Ace in their first ever job with Sega as a publisher. As far as JRPG developers go Tri-Ace is unique. Their games always have extremely fun battle systems, but they always seem to falter in some form in the presentation and other parts of the gameplay. Has Resonance of Fate bucked the trend, or has Tri-Ace made yet another game that borders on greatness but trips over its own feet before the finish line?

 


It seems that Al Gore has failed in his environmentalist endeavors since Resonance of Fate revolves around an Earth nearly devoid of life. In the distant future the entire planet has gone into ruin except for a small area around an atmosphere purifying tower known as Basel. You play as three mercenaries who take jobs from the higher-ups in the tower in order to eek out a living. With time you discover the pasts of the three hunters as well as the great power the machinery of Basel has over the fate of every person that lives in it. Surprisingly (from a JRPG enthusiast standpoint) the three heroes never get to the point of trying to save the world but instead focus on more personal, and some might say selfish, goals right up until the end of the game.

 


Resonance of Fate Review:

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